top of page
A picture of myself, Samuel Einheri!

Hello, I'm Samuel !

I'm a System Designer that's passionate about creating emergent & engaging systems that hooks the player into a balanced & memorable experience!

I'm also passionate about Game Accessibility, firmly believing that games should be playable by everyone!

PORTFOLIO

Grief Banner

Core Responsibilities

  • Creating & refining the level based on "Anger".

  • Collaborate & iterate on the level design process.

Grief

Genre: Dream Simulation, Puzzle
Engine: Unreal Engine
Team Size: 10
Role: Level Design
Platform: PC

TectonicusBanner.png

Core Responsibilities

  • Ownership of the game's "Story Mode" navigation.

  • Prototyping navigation system in close collaboration with Programmers.

Tectonicus

Genre: Card Auto-Battler, Strategy
Engine: Unity
Team Size: 15+
Role: System Design
Platform: PC

Well Death Happens Portfolio Banner

Core Responsibilities

  • Design a core mechanic based on the question "How to make Death more useful".

  • Implement the core mechanic in a new Engine.

Well, Death Happens

Genre: Platformer, Puzzle
Engine: Godot 3
Team Size: 1
Role: Game Design
Platform: PC

Merchant's Rush Banner

Core Responsibilities

  • Creating spreadsheets for Quests & export them to CSV files.

  • Use the CSV files for data driven gameplay elements.

  • Implement UI-design.

Merchant's Rush

Genre: Management, Strategy
Engine: Unreal Engine
Team Size: 12
Role: System Design
Platform: PC

DreamWalker Banner

Core Responsibilities

  • Creating & refining puzzles.

  • Create detailed documentation on the functionality of the puzzles.

DreamWalker

Genre: Point & Click, Puzzle
Engine: Unity
Team Size: 10
Role: System- & Puzzle Design
Platform: PC
Follow the Path Banner

Core Responsibilities

  • Implement Object Pooling programming pattern for level generation.

  • Implement accessibility features.

FollowThePath

Genre: Arcade
Engine: Unity
Team Size: 1
Role: Technical Design
Platform: Mobile
BEPPUS Banner

Core Responsibilities

  • Design & create tutorial levels.

  • Collaborate & implement the UI-Design.

BEPPUS

Genre: Platformer, Puzzle
Engine: Unreal Engine
Team Size: 6
Role: Level Design
Platform: PC
Mausoleum Banner

Core Responsibilities

  • Create a melee combat gameplay experience that's enjoyable & satisfying for the user.

  • Create VFX effects.

Mausoleum

Genre: Hack & Slash
Engine: Tengine
Team Size: 9
Role: Gameplay Design
Platform: PSVita
bottom of page