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ENVAR

Envar_Logo.png

PORTFOLIO

A picture of myself, Samuel Einheri!

Hello, I'm Samuel !

I can assist you with taking early gameplay concepts and turn them into usable gameplay mechanics using blueprints and I’m also familiar with state machines as well!

I also pay attention to general game design, balancing of gameplay systems and iterating on prototypes.

 

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Core Responsibilities

  • Scripting mechanics & features.

  • Level Design.

Super Paparazzi

Engine: Unreal Engine 5.5
Genre: 3D Platformer, Photography
Team Size: 1

Role: Scripting, Level Design
Platform: PC

Tectonicus Banner

Core Responsibilities

  • Ownership of the game's "Story Mode" navigation.

  • Prototyping navigation system in close collaboration with Programmers.

  • Responsible for campaign & core gameplay testing.

Tectonicus

Engine: Unity 2022.3
Genre: Card Auto-Battler, Strategy

Team Size: 15+
Role: System Design & QA
Platform: PC

Merchant's Rush Banner

Core Responsibilities

  • Creating spreadsheets for Quests & export them to CSV files.

  • Use the CSV files for data driven gameplay elements.

  • Implement UI-design.

Merchant's Rush

Engine: Unreal Engine 4.27
Genre: Management, Strategy

Team Size: 12
Role: System Design
Platform: PC

BEPPUS Banner

Core Responsibilities

  • Design & create tutorial levels.

  • Collaborate & implement the UI-Design.

BEPPUS

Engine: Unreal Engine 4.27
Genre: Platformer, Puzzle
Team Size: 6
Role: Level Design
Platform: PC
Grief Banner

Core Responsibilities

  • Creating & refining the level based on "Anger".

  • Collaborate & iterate on the level design process.

Grief

Engine: Unreal Engine 4.27

Genre: Dream Simulation, Puzzle
Team Size: 10
Role: Level Design
Platform: PC

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